![]() □ Please report all bugs and inaccuracies here, and let me remind you the game being too hard / too easy does not count. Our goal here is to get as much testing of vanilla TFTD and make sure it’s fully playable from start to end, before you all decide to mod the crap out of it. You should have all the needed information.DISCLAIMER: This is not a final release! We did not ignore all your feedback for the last year! There will still be many more fixes and additions before the next milestone!ĭue to popular demand and the satisfactory performance of Terror from the Deep in the stream olympics, we have decided to unleash it onto the nightly builds so that everyone can try it out. Soldier.dat (optional, if you've already got some good soldiers trained) drive:/mps/ufo/game_1/ for an example of the DOS version, then drive:/mps/ufo/game_2/ for the second save. IE: You saved your original game in slot one and second save in slot 2, the directory would be /*whatever you named the X-Com directory. Second: Quit the game and copy the following files from your original save directory to the new save directory. You will likely have to start over, but you can start over with all research progress and UFOpaedia information by copying certain files from one save to another. It can be all too easy to save after a point where you can't advance any further, whether it's an unforseen rush of Aliens, or loss of funding via Country Infiltration. Salvaging a Bad Situation: Or Free Tech Advances Leaving the Commander till last on your research list will ensure a play-through that can be completed. Doing so will bring up the final mission, but not allow you to develop the aforementioned crafts which are needed to reach the final stage, leaving the game impossible to complete. Do not interrogate the Tasoth Commander before you have fully researched the advanced crafts.
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